VERB_code_2.2  2
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Matrix3D< T > Member List

This is the complete list of members for Matrix3D< T >, including all inherited members.

abs()Matrix3D< T >
AllocateMemory(int size_x, int size_y, int size_z)Matrix3D< T >
change_indMatrix3D< T >
divide(const Matrix3D< T > &M) const Matrix3D< T >inline
divide_equal(const Matrix3D< T > &M)Matrix3D< T >inline
index1d(int x, int y, int z)Matrix3D< T >inline
initializedMatrix3D< T >
Matrix3D()Matrix3D< T >inline
Matrix3D(const Matrix3D< T > &M)Matrix3D< T >
Matrix3D(int size_x, int size_y, int size_z)Matrix3D< T >
matrix_arrayMatrix3D< T >private
MatrixArray()Matrix3D< T >inline
max()Matrix3D< T >
maxabs()Matrix3D< T >
nameMatrix3D< T >
operator()(int x, int y, int z)Matrix3D< T >inline
operator*(const T Val) const Matrix3D< T >inline
operator*=(const T Val)Matrix3D< T >inline
operator+() const Matrix3D< T >inline
operator+(const Matrix3D< T > &M) const Matrix3D< T >inline
operator+=(const Matrix3D< T > &M)Matrix3D< T >inline
operator+=(const T Val)Matrix3D< T >inline
operator-() const Matrix3D< T >inline
operator-(const Matrix3D< T > &M) const Matrix3D< T >inline
operator-=(const Matrix3D< T > &M)Matrix3D< T >inline
operator-=(const T Val)Matrix3D< T >inline
operator/(const T Val) const Matrix3D< T >inline
operator/=(const T Val)Matrix3D< T >inline
operator=(const Matrix3D< T > &M)Matrix3D< T >inline
operator=(const T Val)Matrix3D< T >inline
operator[](int i)Matrix3D< T >inline
operator[](int i) const Matrix3D< T >inline
plane_arrayMatrix3D< T >private
readFromFile(string filename)Matrix3D< T >
readFromFile(string filename, Matrix3D< T > &grid_x, Matrix3D< T > &grid_y, Matrix3D< T > &grid_z)Matrix3D< T >
size_xMatrix3D< T >
size_yMatrix3D< T >
size_zMatrix3D< T >
times(const Matrix3D< T > &M) const Matrix3D< T >inline
times_equal(const Matrix3D< T > &M)Matrix3D< T >inline
Value(int x, int y, int z)Matrix3D< T >inline
writeToFile(string filename)Matrix3D< T >
writeToFile(string filename, Matrix3D< T > &grid_x, Matrix3D< T > &grid_y, Matrix3D< T > &grid_z)Matrix3D< T >
xSlice(int p_x) const Matrix3D< T >
ySlice(int p_y) const Matrix3D< T >
zSlice(int p_z) const Matrix3D< T >
~Matrix3D()Matrix3D< T >