GridElement Member List

This is the complete list of members for GridElement, including all inherited members.

abs()Matrix3D< double >
AllocateMemory(int L_size, int pc_size, int alpha_size)GridElement
change_indMatrix3D< double >
GridElement()GridElement [inline]
GridElement(ParamStructure::GridElement parameters)GridElement
GridElement(ParamStructure::GridElement parameters, int L_size, int pc_size, int alpha_size)GridElement
GridElement_parametersGridElement
index1d(int x, int y, int z)Matrix3D< double >
Initialize(ParamStructure::GridElement parameters)GridElement
Initialize(ParamStructure::GridElement parameters, int L_size, int pc_size, int alpha_size)GridElement
Kfunc()GridElement
Kfunc(GridElement arg)GridElement
Matrix3D()Matrix3D< double > [inline]
Matrix3D(const Matrix3D< double > &M)Matrix3D< double >
Matrix3D(int size_x, int size_y, int size_z)Matrix3D< double >
max()Matrix3D< double >
maxabs()Matrix3D< double >
nameMatrix3D< double >
operator()(int x, int y, int z)Matrix3D< double >
operator*(doubleVal)Matrix3D< double >
operator*(Matrix3D< double > &M)Matrix3D< double >
operator+(Matrix3D< double > &M)Matrix3D< double >
operator-(Matrix3D< double > &M)Matrix3D< double >
operator/(doubleVal)Matrix3D< double >
operator/(Matrix3D< double > &M)Matrix3D< double >
operator=(const Matrix3D< double > &M)GridElement
operator=(double val)GridElement
Matrix3D< double >::operator=(Matrix2D< double > &M)Matrix3D< double >
operator[](int i)Matrix3D< double >
readFromFile(string filename)Matrix3D< double >
readFromFile(string filename, Matrix3D< double > &grid_x, Matrix3D< double > &grid_y, Matrix3D< double > &grid_z)Matrix3D< double >
SetRegularGridValue(int il, int im, int ia, int gridElementDirection)GridElement
sizeGridElement
size_xMatrix3D< double >
size_yMatrix3D< double >
size_zMatrix3D< double >
Value(int x, int y, int z)Matrix3D< double > [inline]
writeToFile(string filename)Matrix3D< double >
writeToFile(string filename, Matrix3D< double > &grid_x, Matrix3D< double > &grid_y, Matrix3D< double > &grid_z)Matrix3D< double >
xSlice(int p_x)Matrix3D< double >
ySlice(int p_y)Matrix3D< double >
zSlice(int p_z)Matrix3D< double >
~Matrix3D()Matrix3D< double >


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